The low level of interactivity with your environment doesn't outright aid you. you may find yourself trying a lot of things that seem like they could be the solution, and it turns out it was something else entirely. The internal logic of this is, more often than not, broken. Sometimes annoying, perhaps, but you gotta admire the technology and effort behind it. for example, I've seen foes step out of the line of fire of a projectile headed at them, successfully, as well as move if they are being hit and either can't see you or don't appear to be able to shoot straight at you. well, is, erratic, but there are interesting and noteworthy details to it. the concept and execution may be unique, and in spite of a measure of unpredictability to it, it makes for magnificent dispatching of adversaries. I realize it's not popular, but I do care for the Stunner, if it can be a trial. You get to control multiple different characters(anyone's who's watched The Phantom Menace could probably guess who all four of them are, and I'd be happy to tell anyone who asks), each with skills and/or weapons that the others do not, and for my money, all are useful(really, every piece of your arsenal and every ability in this comes in handy herein).
much at all, and there are some great tricks done with it. This is seen in the third person, or a mix of that and bird's-eye-view, and the camera is usually helpful(with a couple of glaringly obvious exceptions), in spite of you not having much sway over it. the puzzles are arguably easy and tend to be both few and far between, as well. don't even think you're gonna use a mouse for this. The first-mentioned runs well, letting you fire half a dozen guns or so, and features throw-ables, as well(the method for aiming. This is an action adventure game, if anyone was not aware, and both aspects are fairly nicely done. The former is especially fun to use, to effects similar to those we've seen at the cinema. You get Force Push, and even, at certain points, Mind Trick. Add to that that the re-playability value is limited to only one single-player campaign, no difficulty settings, and with no more than a sparse breakdown of your performance and time following its completion. I can imagine it could be beat in a weekend. the story is told relatively well, and a little expanding is done.
The voice acting varies a bit, and there are points where there is too much dialog. and you get to visit and to some extent explore locations(unless I'm terribly mistaken, all of them) seen in the film. The level design on the whole isn't bad, though. The way they kept you out of areas that you shouldn't have access to can also be clumsy. "Eye-sore" and "distracting" spring to mind.
blocky, I guess is the word, by which I mean that a lot of. The engine somewhat supports an enormous scope, if you aren't allowed to go everywhere, which helps the feeling of being in the galaxy far, far away. They look real nice, however, in fact, the graphics of this in general are quite well-done. There is also not exactly an abundance of different moves. They move rather slowly in this, both the sword itself and when they move as they attack with it. The use of them can be entertaining enough in this, and the way they did them in this(I will keep it vague intentionally so as to not spoil it for those who have not seen the Prequel Trilogy, it is awesome beyond the point that it should be blown) definitely fits(and, lest we forget, this is the only time it has been done this way in this medium, to the best of my knowledge) with the recent silver screen depiction. I will start with my personal favorite thing about all of Star Wars. But it is definitely an entirely reasonable effort, and I would say that if you like the movie, you may enjoy this. No, this does not particularly raise the bar. Yes, we all know about the usual quality level of licensed releases.